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Old Jun 18, 2008, 03:17 PM // 15:17   #61
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Done.

Pretty much answered "made the game worse" for all of them.
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Old Jun 18, 2008, 03:20 PM // 15:20   #62
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Interesting results. Half of people think Soul Reaping was better? :/

Also, is there a way you could weight the extreme options? Because as it is, you're only counting three alternatives (oppose, neutral and support).
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Old Jun 18, 2008, 03:28 PM // 15:28   #63
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Quote:
Originally Posted by Malice Black
Done.

Pretty much answered "made the game worse" for all of them.
Kinda late to the party, eh?
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Old Jun 18, 2008, 03:52 PM // 15:52   #64
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Another 'late comer' here, but I took the poll anyway.

The poll results show what I've always felt, people love heroes. It's one of the certainties Anet has. Giving 7 heroes would satisfy a large portion of the players. With this move only, Anet could get a lot of love back.

About Ursan, it has both pros and cons and I've been thinking a lot about it last months but never posted anything about it as there is no real ursan thread (like 7 heroes). An Ursan thread will be closed at sight, mostly because they are QQ threads. I'm looking for a decent debate though.

About lootscaling, comon sense tells me people want loot. You're killing creeps and as a reward you get the creeps posessions, either its gold or weapons etc. It's holding an axe or whatever which magicaly disapears when you kill it, how lame. Loot is a big part of the fun factor.

Last edited by Gun Pierson; Jun 18, 2008 at 04:04 PM // 16:04..
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Old Jun 18, 2008, 03:57 PM // 15:57   #65
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Quote:
Originally Posted by zwei2stein
I am confused

Just shows that there is a stigma attached to the skill, rather than the idea and/or perceived flaws behind the skill.
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Old Jun 18, 2008, 03:59 PM // 15:59   #66
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Also took the poll.

I think it's a good initiative, if only only ANet would try this direct way of approach, but then again, as Avarre pointed out, I'm not sure if I have much faith in the avarage GW player ...
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Old Jun 18, 2008, 03:59 PM // 15:59   #67
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I've doned it.
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Old Jun 18, 2008, 04:03 PM // 16:03   #68
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Quote:
Originally Posted by Avarre
The average player has no idea what is good or bad for the game itself, or how the game works. An in-game poll would need to be used on issues that didn't relate to balance design.
So they shouldn't have a say because of such? Most Americans don't know how the political system works, should we disregard their vote?

From a purely business standpoint, what do you think would be better: taking the average player's opinion or your own? I'm curious as to your answer.
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Old Jun 18, 2008, 04:09 PM // 16:09   #69
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I still think this poll is wrong. 10 different people could have hopped on proxies and voted 10 times each. I'm not saying anybody has actually done this, but the fact that it's possible ruins it for me.
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Old Jun 18, 2008, 04:17 PM // 16:17   #70
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Quote:
Originally Posted by Tha Dukk
I still think this poll is wrong. 10 different people could have hopped on proxies and voted 10 times each. I'm not saying anybody has actually done this, but the fact that it's possible ruins it for me.
You should try to be more positive man. Don't rain on everyone's parade.

The poll results are a bit funny, I'm sure we have a lot of people who don't like Ursan who just voted against it. Course I voted against it because it's not good for the game, or wasn't..now it doesn't matter.
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Old Jun 18, 2008, 04:42 PM // 16:42   #71
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Quote:
Originally Posted by Bryant Again
Hah, nice call, Zwei.
Course, if you read the question you'd know The PVP/PVE skill separation question had nothing to do with Ursan.
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Old Jun 19, 2008, 04:21 AM // 04:21   #72
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Quote:
Originally Posted by Darksun
Course, if you read the question you'd know The PVP/PVE skill separation question had nothing to do with Ursan.
I think it does.

PvE/PvP skill separation = Makes some skills in PvE overpowered.

Ursan Blessing = An overpowered skill.

Same thing.
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Old Jun 19, 2008, 04:26 AM // 04:26   #73
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The BMP being offered for sale makes sense that it had so many "nuetral votes." Many people, like myself, did not get the BMP, and all those people probablly answered nuetral (since it had no impact on titles/the economy).


And Targen, read the posts on page 2. Its not supposed to be scientifically accurate. It is only for our curosity.

Last edited by HawkofStorms; Jun 19, 2008 at 04:30 AM // 04:30..
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Old Jun 19, 2008, 04:30 AM // 04:30   #74
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I voted..even though im kinda late..but I hope the results are updated
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Old Jun 19, 2008, 04:59 AM // 04:59   #75
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Quote:
Originally Posted by Golgotha
From a purely business standpoint, what do you think would be better: taking the average player's opinion or your own? I'm curious as to your answer.
Considering the average player doesn't know about the game as much on a mechanical level, asking their opinion about game workings isn't going to give an informed response. From a purely business standpoint, as you say, it would be better to take the views of experienced players, simply because they understand the game better, in both theory and practice, and thus have a better idea of what will help the game in the long run.

While average players can definitely have an idea of what problems in the game are, I wouldn't expect them to be able to pinpoint the cause, and asking them for opinions could just result in bandaid fixes.

When I hear talk about casuals and experienced players, it reminds me of the proletariat vs the bourgeoisie, as if they are some sort of opposed classes. This is not the case - the advice of experienced players is not out to ruin the casuals, it is to improve the game on the whole altogether (and yes, the accessibility of the game to new players is important to experienced players).
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Old Jun 19, 2008, 04:59 AM // 04:59   #76
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Quote:
Originally Posted by Golgotha
So they shouldn't have a say because of such? Most Americans don't know how the political system works, should we disregard their vote?
IMO we should.

Voters should take a quick and simple quiz on the ballot (say, 3 questions or so) about how the election works. Ballots with incorrect answers should be ignored. Because if you think about it, listening to someone's opinion on a subject they do not understand is not a good idea.
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Old Jun 19, 2008, 05:01 AM // 05:01   #77
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Quote:
Originally Posted by zwei2stein
I am confused

This is incorrect. Being for a PvE/PvP split does not mean they are also for imba skills. I, for instance, still love the idea of the split, but hate how Anet did it with freely giving out overpowered crap. This also means I disapprove of Ursan for the same reasons. The poll is nice, but little things like this can skew the results and lead to inaccurate assumptions like the one quoted.

I am willing to bet most of those who voted for the split were in the very large crowd of PvErs that raged when PvP balance affected PvE, even if the balance didn't affect any of their builds. That doesn't mean they want overpowered crap, that just means they didn't like change without reason (that they could see). I'm sure there are a few in my boat, as well. I wanted the split so there could be more creativity and balance in the skills for the very different game that is PvE without it affecting PvP and vice-versa.
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Old Jun 19, 2008, 06:09 AM // 06:09   #78
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Quote:
Originally Posted by Targren
Was this poll posted anywhere else? In game, guild forum, etc.? Because if it was just guru, then you've also got to account for "selection bias"
I would like to know the answer to this question, too!
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Old Jun 19, 2008, 08:59 AM // 08:59   #79
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PvE / PvP skill split i dont think was too clever.
Dont nerf UB just make it Norn area specific only.
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Old Jun 19, 2008, 11:45 AM // 11:45   #80
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Quote:
Originally Posted by arcanemacabre
This is incorrect. Being for a PvE/PvP split does not mean they are also for imba skills. I, for instance, still love the idea of the split, but hate how Anet did it with freely giving out overpowered crap.
Just wondering, but you did vote for "made it worse" then right? Since I thought we were voting about how it turned out, not about what it might have been. It was also kinda naive to expect anything else tho. The whole reason for the split was that Anet didn't want PvE players to be effected by (PvP) nerfs. In other words, no nerfs for PvE anymore.
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